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Uses of Condition in robocode |
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Subclasses of Condition in robocode | |
class |
GunTurnCompleteCondition
A prebuilt condition you can use that indicates your gun has finished rotating. |
class |
MoveCompleteCondition
A prebuilt condition you can use that indicates your robot has finished moving. |
class |
RadarTurnCompleteCondition
A prebuilt condition you can use that indicates your radar has finished rotating. |
class |
TurnCompleteCondition
A prebuilt condition you can use that indicates your robot has finished rotating. |
Methods in robocode that return Condition | |
Condition |
CustomEvent.getCondition()
Returns the condition that fired, causing this event to be generated. |
Methods in robocode with parameters of type Condition | |
void |
AdvancedRobot.addCustomEvent(Condition condition)
Registers a custom event to be called when a condition is met. |
void |
AdvancedRobot.removeCustomEvent(Condition condition)
Removes a custom event (specified by condition). |
void |
AdvancedRobot.waitFor(Condition condition)
Does not return until condition.test() returns true. |
Constructors in robocode with parameters of type Condition | |
CustomEvent(Condition condition)
Called by the game to create a new CustomEvent when a condition is met. |
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CustomEvent(Condition condition,
int priority)
Called by the game to create a new CustomEvent when a condition is met. |
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